Graphic / Game Design, 2016
The year is 20-135, you’re a captain of a small rescue ship sent to meet the Kestrell, a huge terraforming ship lost in a nebula. Something is odd though, why is the ship completely unharmed, but stopped in the middle of nowhere, and where is its crew ? This application realised with Hype Pro is a way for me to explore story-telling in a interactive way, as well as exploring the possibilities of a minimalist design into narration. By exploring the ship and navigating through its AI memory, you’ll be able to discover what happended to this mission.
Made with Adobe Photoshop, Illustrator, After Effects.
Interactive version made with Tumult Hype.